Lea Brandl

University of Lübeck
Institute of Telematics
Ratzeburger Allee 160
23562 Lübeck
Gebäude 64, 3rd floor,
Raum 46
Email: | brandl(at)itm.uni-luebeck.de |
Phone: | +49 451 3101 6421 |
Fax: | +49 451 3101 6404 |
Since November 2020, I am working as a research assistant in the Ambient Group of Prof. Dr. Andreas Schrader at the Institute of Telematics.
2023
Lea C.
Brandl,
Börge
Kordts, and
Andreas
Schrader,
Technological Challenges of Ambient Serious Games in Higher Education, in Workshop "Making A Real Connection, Pro-Social Collaborative Play in Extended Realities – Trends, Challenges and Potentials" at 22nd International Conference on Mobile and Ubiquitous Multimedia (Making A Real Connection, MUM ’23) , Dez.2023.
Technological Challenges of Ambient Serious Games in Higher Education, in Workshop "Making A Real Connection, Pro-Social Collaborative Play in Extended Realities – Trends, Challenges and Potentials" at 22nd International Conference on Mobile and Ubiquitous Multimedia (Making A Real Connection, MUM ’23) , Dez.2023.
DOI: | 10.13140/RG.2.2.23377.10085/1 |
Weblink: | https://xrsocialinteraction.wordpress.com/ |
Datei: | |
Bibtex: | ![]() @inproceedings{brandl2023, title = {Technological {{Challenges}} of {{Ambient Serious Games}} in {{Higher Education}}}, author = {Brandl, Lea and Kordts, Börge and Schrader, Andreas}, date = {2023-11-27}, location = {{Vienna, Austria}}, doi = {10.13140/RG.2.2.23377.10085/1}, abstract = {Naturally, university courses should be designed to attract students, engaging them to achieve learning goals. Toward this end, the use of Serious Games has been proposed in the literature. To address positive effects, such as content memorability and attendance rates, we propose Ambient Serious Games as games embedded in a computer-enriched environment, which is only partially perceived mentally by players. In this paper, we describe five technological key challenges that must be overcome to seamlessly and beneficially integrate an Ambient Serious Game into teaching. These challenges, derived from a scenario, focus on the technological provision and conduct of such games based on a software platform. They include (1) the integration of physical smart learning objects in heterogeneous environments under dynamic constraints, (2) the representation of abstract subject matter using smart learning objects, (3) the guided or automatic connection of all involved components, (4) the explanation of the components, their interaction, as well as the serious game itself, and (5) feedback on the game state.}, eventtitle = {22nd {{International Conference}} on {{Mobile}} and {{Ubiquitous Multimedia}} ({{MUM}} 2023)} } |
Lea C.
Brandl, and
Andreas
Schrader,
Clustering on Player Types of Students in Health Science - Trial and Data Analyses, Studies in Health Technology and Informatics , vol. 307, pp. 89--95, 2023.
Clustering on Player Types of Students in Health Science - Trial and Data Analyses, Studies in Health Technology and Informatics , vol. 307, pp. 89--95, 2023.
DOI: | 10.3233/SHTI230698 |
Bibtex: | ![]() @article{brandlClusteringPlayerTypes2023, title = {Clustering on {{Player Types}} of {{Students}} in {{Health Science}} - {{Trial}} and {{Data Analyses}}}, author = {Brandl, Lea C. and Schrader, Andreas}, year = {2023}, month = sep, journal = {Studies in Health Technology and Informatics}, volume = {307}, pages = {89--95}, issn = {1879-8365}, doi = {10.3233/SHTI230698}, abstract = {Gamification has many positive effects, such as increased motivation, engagement, and well-being of users. For this purpose, a wide field of game mechanics is already available that can be used in teaching. For the development of gamified teaching methods, it's important to adapt the mechanics used to the students. There are different models that divide target groups of games and gamification into player types to understand what motivates the respective users. This paper describes a study of player types among students of health-related disciplines and analyses the data by a K-Means clustering procedure. The player types Socializer, Player and Achiever are found, and game elements for this groups are suggested. Thus, in the field of health education, game mechanics can be used, which are suitable for students of this domain.}, langid = {english}, pmid = {37697841}, keywords = {Cluster Analysis,Data Analysis,Gamification,Health education,Health Education,Humans,Motivation,Player type,Students}, location = {Heilbronn, Germany} } |
Susan
Brauer,
Lea C.
Brandl,
Jan Patrick
Kopetz,
Andreas
Schrader,
Wendy
Janßen,
Victoria
Köster,
Fabian
Kohrs,
Janne
Menz, and
Robert
Schumann,
Digital gestützte Vermittlung der Atemstimulierenden Einreibung – prototypische Entwicklung einer smarten Weste, German Medical Science GMS Publishing House, 2023. pp. DocAbstr. 224.
Digital gestützte Vermittlung der Atemstimulierenden Einreibung – prototypische Entwicklung einer smarten Weste, German Medical Science GMS Publishing House, 2023. pp. DocAbstr. 224.
DOI: | 10.3205/23gmds117 |
Bibtex: | ![]() @inproceedings{brauerbrandl2023, title = {Digital gestützte {Vermittlung} der {Atemstimulierenden} {Einreibung} – prototypische {Entwicklung} einer smarten {Weste}}, copyright = {This is an Open Access article distributed under the terms of the Creative Commons Attribution 4.0 License.}, doi = {10.3205/23gmds117}, publisher = {German Medical Science GMS Publishing House}, author = {Brauer, Susan and Brandl, Lea C. and Kopetz, Jan Patrick and Schrader, Andreas and Janßen, Wendy and Köster, Victoria and Kohrs, Fabian and Menz, Janne and Schumann, Robert}, month = September, year = {2023}, keywords = {Digital Health, Digitale Lehre, Wearable Electronic Device}, pages = {DocAbstr. 224}, } |
Finn
Stoldt,
Lea C.
Brandl, and
Andreas
Schrader,
Pervasive Serious Game for Exam Preparation: Exploring the Motivational Effects of Game Narratives, in Serious Games , Haahr, Mads and Rojas-Salazar, Alberto and Göbel, Stefan, Eds. Springer Nature Switzerland, 2023. pp. 439--446.
Pervasive Serious Game for Exam Preparation: Exploring the Motivational Effects of Game Narratives, in Serious Games , Haahr, Mads and Rojas-Salazar, Alberto and Göbel, Stefan, Eds. Springer Nature Switzerland, 2023. pp. 439--446.
DOI: | 10.1007/978-3-031-44751-8_40 |
ISBN: | 978-3-031-44751-8 |
Bibtex: | ![]() @inproceedings{stoldtPervasiveSeriousGame2023, title = {Pervasive {{Serious Game}} for {{Exam Preparation}}: {{Exploring}} the {{Motivational Effects}} of {{Game Narratives}}}, shorttitle = {Pervasive {{Serious Game}} for {{Exam Preparation}}}, booktitle = {Serious {{Games}}}, author = {Stoldt, Finn and Brandl, Lea C. and Schrader, Andreas}, editor = {Haahr, Mads and Rojas-Salazar, Alberto and Göbel, Stefan}, date = {2023}, series = {Lecture {{Notes}} in {{Computer Science}}}, pages = {439--446}, publisher = {{Springer Nature Switzerland}}, location = {{Cham}}, doi = {10.1007/978-3-031-44751-8_40}, abstract = {German students have a high level of stress due to exam anxiety and performance requirements. Serious games can help improve students’ well-being and performance. The principle of pervasive games also brings many opportunities. Regarding the design of such games, there is still no consensus on which game design elements bring positive effects in which contexts. In this paper, we present a new pervasive serious game for exam preparation. The game design was adapted to investigate the relationship between motivation and game narrative. A pilot study’s results show that the presence of a game narrative did not affect the subjects’ motivation. However, the thematic relationship between the game narrative and learning content seemed to be important for the subjects’ motivation. Overall, most of the subjects enjoyed the game and could imagine preparing for exams with such games in the future.}, isbn = {978-3-031-44751-8}, langid = {english}, keywords = {Motivation,Narrative,Pervasive Game,Serious Game}, } |
2022
Lea C.
Brandl,
Claudia
Liebram,
Wendelin
Schramm, and
Monika
Pobiruchin,
A German Smartphone-Based Self-management Tool for Psoriasis: Community-Driven Development and Evaluation of Quality-of-Life Effects, JMIR Formative Research , vol. 6, no. 7, pp. e32593, 2022. JMIR Publications Inc., Toronto, Canada.
A German Smartphone-Based Self-management Tool for Psoriasis: Community-Driven Development and Evaluation of Quality-of-Life Effects, JMIR Formative Research , vol. 6, no. 7, pp. e32593, 2022. JMIR Publications Inc., Toronto, Canada.
DOI: | 10.2196/32593 |
Bibtex: | ![]() @article{brandlSelfmanagement2022, title = {A {{German Smartphone-Based Self-management Tool}} for {{Psoriasis}}: {{Community-Driven Development}} and {{Evaluation}} of {{Quality-of-Life Effects}}}, shorttitle = {A {{German Smartphone-Based Self-management Tool}} for {{Psoriasis}}}, author = {Brandl, Lea C. and Liebram, Claudia and Schramm, Wendelin and Pobiruchin, Monika}, year = {2022}, month = jul, journal = {JMIR Formative Research}, volume = {6}, number = {7}, pages = {e32593}, publisher = {{JMIR Publications Inc., Toronto, Canada}}, doi = {10.2196/32593}, urldate = {2023-03-22}, langid = {english}, } |
Frederike
Lüth,
Adrienne
Henkel,
Susan
Brauer,
Lea C.
Brandl,
Andreas
Schrader, and
Katrin
Balzer,
Digitale Unterstützung der Skills Trainings im Pflegestudiengang: Ergebnisse der Bedarfsanalyse (Vortrag), 2022.
Digitale Unterstützung der Skills Trainings im Pflegestudiengang: Ergebnisse der Bedarfsanalyse (Vortrag), 2022.
Lea C.
Brandl,
Saskia
Kröner,
Monika
Pobiruchin,
Björn
Schreiweis,
Veronika
Strotbaum,
Silvia
Woll, and
Martin
Wiesner,
ePA-Survey 2021: Bekanntheit, Bedarfe und Nutzung der elektronischen Patientenakte unter Versicherten in Deutschland, German Medical Science GMS Publishing House, 2022. pp. DocAbstr. 76.
ePA-Survey 2021: Bekanntheit, Bedarfe und Nutzung der elektronischen Patientenakte unter Versicherten in Deutschland, German Medical Science GMS Publishing House, 2022. pp. DocAbstr. 76.
DOI: | 10.3205/22gmds043 |
Bibtex: | ![]() @inproceedings{brandl2022, title = {{ePA-Survey 2021: Bekanntheit, Bedarfe und Nutzung der elektronischen Patientenakte unter Versicherten in Deutschland}}, shorttitle = {{ePA-Survey 2021}}, author = {Brandl, Lea C. and Kr{\"o}ner, Saskia and Pobiruchin, Monika and Schreiweis, Bj{\"o}rn and Strotbaum, Veronika and Woll, Silvia and Wiesner, Martin}, year = {2022}, month = aug, pages = {DocAbstr. 76}, publisher = {{German Medical Science GMS Publishing House}}, doi = {10.3205/22gmds043}, copyright = {This is an Open Access article distributed under the terms of the Creative Commons Attribution 4.0 License.}, langid = {germ}, keywords = {eHealth,ePA,Online-Survey,Versicherte}, location = {Kiel (online), Germany} } |
2019
Yasmin
Hollenbenders,
Lea C.
Brandl,
Martin
Wiesner,
Marc
Mezger, and
Wolfgang
Heß,
Simulation von Vitalparametern für die Entwicklung und Validierung medizinischer Software, German Medical Science GMS Publishing House, 2019. pp. DocAbstr. 124.
Simulation von Vitalparametern für die Entwicklung und Validierung medizinischer Software, German Medical Science GMS Publishing House, 2019. pp. DocAbstr. 124.
DOI: | 10.3205/19gmds104 |
Bibtex: | ![]() @inproceedings{brandl2019, title = {{Simulation von Vitalparametern f\"ur die Entwicklung und Validierung medizinischer Software}}, author = {Brandl, Lea and Hollenbenders, Yasmin and Wiesner, Martin and Mezger, Marc and He{\ss}, Wolfgang}, year = {2019}, pages = {DocAbstr. 124}, publisher = {{German Medical Science GMS Publishing House}}, doi = {10.3205/19gmds104}, copyright = {This is an Open Access article distributed under the terms of the Creative Commons Attribution 4.0 License.}, langid = {germ}, keywords = {Simulation,Validierung,Vitalparameter}, location = {Dortmund, Germany} } |
2017
Yasmin
Hollenbenders,
Lea C.
Brandl,
Robin
Kappler,
Marc
Mezger,
Martin
Prokosch,
Daniel
Zsebedits,
Richard
Zowalla,
Jutta
Hübner, and
Martin
Wiesner,
eCHO: Supporting Cancer Patients by recommending Complementary Methods based on Individual Complaints, German Medical Science GMS Publishing House, 2017. pp. DocAbstr. 072.
eCHO: Supporting Cancer Patients by recommending Complementary Methods based on Individual Complaints, German Medical Science GMS Publishing House, 2017. pp. DocAbstr. 072.
DOI: | 10.3205/17gmds138 |
Bibtex: | ![]() @inproceedings{hollenbendersECHOSupportingCancer2017, title = {{eCHO: Supporting Cancer Patients by recommending Complementary Methods based on Individual Complaints}}, shorttitle = {{eCHO}}, author = {Hollenbenders, Yasmin and Brandl, Lea and Kappler, Robin and Mezger, Marc and Prokosch, Martin and Zsebedits, Daniel and Zowalla, Richard and Hübner, Jutta and Wiesner, Martin}, year = {2017}, month = aug, pages = {DocAbstr. 072}, publisher = {{German Medical Science GMS Publishing House}}, doi = {10.3205/17gmds138}, copyright = {This is an Open Access article distributed under the terms of the Creative Commons Attribution 4.0 License.}, langid = {engl}, location = {Oldenburg, Germany} } |

- Mitarbeitende
- Stefan Fischer
- Andreas Schrader
- Horst Hellbrück
- Angela König
- Anjes Kiencke
- Dirk Frank Schmidt
- Edgar Baake
- Jakob Behnke
- Malin Böttcher
- Lea Christine Brandl
- Susan Brauer
- Yuri Cotrado Sehgelmeble
- Bennet Gerlach
- Mohamed Hail
- Max Kaussow
- Börge Kordts
- Florian-Lennert Lau
- Yasser Mawad
- Ian Pösse
- Nailya Sabirzyanova
- Sarah Scheer
- Ingrid Schumacher
- Klaus-Dieter Schumacher
- Marc Stelzner
- Finn Stoldt
- Regine Wendt (birth name Geyer)